(“Hello World!”)
My name is Carlos. I am an experienced Visual Designer with over a decade of experience designing for digital and print mediums. My designs range from 2D illustrations to 3D renders.
I’m currently developing skills in the areas of UI/UX Design and App Development for Apple Platforms using Swift language.
Product Design and Development
Visual Design, 3D Modeling/Sculpting/Texturing
Experience Highlights
Apple Creative | 2011 - Present
I bring Apple products and services to life by facilitating a portfolio of structured learning experiences meant to empower and inspire our community.
WBC Graphics | 2010 - 2015
I did Graphic Design for large and small format print production. I helped run and establish numerous production processes with the team to ensure higher quality output while minimizing waste. I helped with the large format print installations.
Full Sail Art Intern | 2011
I modeled and sculpted a wide range of blend shapes to help elevate an existing characters facial expressions. I modeled characters based on provided concept art for the character animation department.
Education Highlights
Specialized in 3D Modeling & Sculpting. Coursework included the full production pipeline; modeling, texturing, rigging, animation, and VFX.
Developing foundational mobile app development skills through hands on project driven coursework. Coursework includes UI/UX Design, Swift foundations, SwiftUI, CoreData, Javascript, React, and React Native. Course developed and delivered by Meta.